Workshop 04: Unity Game Engine
Sebastian Misiurek | On 12, Oct 2016
Digital Futures Workshop Series
School of Undergraduate Architecture
Unity Game Engine
Visualization, Virtual Reality, and Gaming
Location: HHS 111
Date + Time: Sun, 2016.10.16, 12-3pm
Instructor: Leland Jobson
Description: Unity is a video game engine that’s popular for its ease of use and portability. In this workshop, you’ll understand the mechanics of the Unity game engine at a top level, set up an architectural model and controllable player for first-person walkthroughs, and add environmental controls, materials, and interactivity to your project.
We will also be testing the alpha release of Unify, a Rhino-to-Unity exporter developed by Leland Jobson and Konrad Sobon that helps bridge model information between the two programs.
Requirements: Participants are required to bring a laptop with Rhino 5.0 installed and loaded with: A Rhino model of space that you want to walk through + Unity 5
VR Testing: Send 3D models to firstname.lastname@example.org for testing. Models will be available for view at the workshop.
Questions or Comments: Please contact us at – email@example.com
Downloads: Please download workshop files before the start of the workshop.
(will be available on 10/15)